
Sundae Siege
Tower defence · Switch & PC

TitanMysticRealm is a boutique London studio shipping original titles, live-ops multiplayer, and buttery cross-platform ports — from first whiteboard sketch to launch-day servers.
A note from the founder
I started TitanMysticRealm above a coffee roaster on Hanway Street in 2015, convinced that small teams could ship the kind of tactile, colourful games the big studios had stopped making. Eleven years later we are still here, still stubborn, still shipping.
We keep the studio deliberately small — fourteen designers, engineers, and artists who all touch the build. No middle layers, no ticket-tennis. You talk to the people making your game. That is the whole promise.
— Marcus Thorne, Founder & Creative Director
Every engagement produces a hands-on vertical slice before the first invoice clears.
We stay on for live-ops, patch cadences, and seasonal content — launch is the midpoint, not the finish line.
Source, art, and assets are yours in full. We build it, you keep it, forever.
Selected worlds
Scroll sideways through recent releases and live prototypes from the studio floor.
How we compare
Three ways to work with the studio, side by side.
| What you get | Prototype Sprint | Full Production★ | Live-Ops Retainer |
|---|---|---|---|
| Dedicated team size | 3 people | 8–14 people | 4 people |
| Playable vertical slice | Included | Included | Not included |
| Full production & QA | Not included | Included | Not included |
| Multiplayer netcode | Optional | Included | Included |
| Console certification | Not included | Included | Ongoing |
| Post-launch content | Not included | 3 months | Ongoing |
| Typical timeline | 4–6 weeks | 6–14 months | Monthly rolling |



What partners say
Average from 63 project partners
"They turned a rough pitch deck into a playable slice in five weeks. Our publisher greenlit the full game off that build alone."
"The netcode team rebuilt our multiplayer from scratch and our crash rate dropped by 90%. Genuinely the calmest launch we have had."
"Live-ops retainer has kept our season content shipping like clockwork. Players noticed the moment TitanMysticRealm took over."
Simple, honest pricing
Prices in GBP. Switch between monthly retainers and fixed project quotes.
A focused three-person squad that turns your idea into a playable slice.
End-to-end development from pre-production through console certification.
Keep your shipped game healthy with seasonal content and patch cadences.
Let's make something
Drop us a line and we will get back within one working day. Studio visits welcome — we are two minutes from Tottenham Court Road.